Mostrando entradas con la etiqueta Kerberos. Mostrar todas las entradas
Mostrando entradas con la etiqueta Kerberos. Mostrar todas las entradas

viernes, 3 de junio de 2011

The Kerberos Club Teasers and "newspapers"

As a mean to get my players into the right mindset, besides having them knowing a bit more about the setting, i use my so-called "teasers", as in promotional posters and material. I´ve been doing this for years since my Tour on Iraq Campaign. Following you can find the ones i´ve made for my current Kerberos Club game. The first one it´s in english, the rest are in spanish, but you can use them as you please.





Wonders of the Victorian Age!



jueves, 2 de junio de 2011

Savage Worldling with Quality: Qualities, Aspects and Convictions

The Wild Talents Setting makes very important the motivation of the characters cause it fuels its Willpower, the actual Mojo wich make their powers work (absolutely right in Godlike Setting). I wanted to add this to my Kerberos Club games, so I brought some rule I had used previously with a bent: the Qualities rule I found in an issue of the valuable Shark Bytes.

Qualities are akin the FATE Aspects... phrases that define some aspect of the character and who plays the role of Advantages and Disadvantages at the same time. When the players make themselves in trouble cause they called his Quality ("I´m the Man with the Silver Star, I won´t let this felon gets his way!") they get a bennie... usually some Qualities are linked to Hindrances to give them flesh. Besides that, they can use a bennie instead for rerolling to add +1d6 (acing) to the roll... akin the Extra Effort Adventure Card when they call for the Qualitie and this is appropiate.

This rule adds some deep to the bennies for hindrances ruling, besides making easy to bring the descripitive statements in game. ("Gutting Nine Headed Dragon Claw Strike!").

In the Kerberos Club game i run, i added the concept of Convictions, essentially the things that motivate the character and that make them Strange and Adventurous. When the player make himself in trouble calling out some of his Conviction he gets a Conviction Bennie wich works as Blue Benies in Deadlands, actually adding 1d6 to the roll. Plus that, every character has a Defining Phrase or Motto wich can call out to make a regular bennie as Conviction ("The Last Warrior of Lemuria", "Master of the Arcane Arts of Shangri-la" or "Warlord of Mars", as some examples)

miércoles, 1 de junio de 2011

Last Character Sheet entry: The Kerberos Club Character Sheet

I´m currently running a Savage Worlds of Strange Victorian Adventure Campaign set in the Middle Victorian Era... while i found the Superpowers Companion a bit light to do some real superhero game with Savage Worlds, i think it suits well the needs of a low powered game with a lot of occult and LXG elements.

Besides, Kerberos Club it´s a fine setting, worth to give it a try. Even so as fine as it is, it lacked a proper Character Sheet wich i graciously offer you right here:


I strongly need to thanks for this one to the Wonderland No More Tenniel Style Sheet (cool setting too) for inspiration and bloody mutilation, as The Kerberos Club ORE Edition Sheet for the same reason.