You can download the pdf here
This Blog is meant to hold the information and resources concerning my various RPG Games and Campaigns.
jueves, 8 de diciembre de 2011
lunes, 14 de noviembre de 2011
New Character Sheet Goodness: Mazes&Minotaurs Character Sheet Spanish Version
Didn´t you ever heard about M&M? Where had you been the last 30+ years? M&M was the FIRST rpg ever developed... and shaped the way for the hobby ever since...
If you´re really interested check this link for the Revised Mazes and Minotaurs files and books and learn a few more... Mazes & Minotaurs Portal
And here is what you were looking for:
If you´re really interested check this link for the Revised Mazes and Minotaurs files and books and learn a few more... Mazes & Minotaurs Portal
And here is what you were looking for:
You can get it in .pdf format here
Shield Wall!
martes, 19 de julio de 2011
Dune Savaged! Character Sheet: Long lost and Found!
Couple of years back, I thought about making a DUNE: Savage Chronicles of the Imperium Campaign wich I never did, actually. I thought that I had lost the work I did those days, like the following CS. Just for the geeks around: I used the official Herbert´s novels font, plus the Imperial Writing font for the sub-header and the Spacing Guild font for the motto in the bottom of the sheet... you know wich one ;)
The Spice must flow!
lunes, 11 de julio de 2011
Yet another brand-new Character Sheet: Rocketship Empires 1936 Savaged!
The long defunct Rocketship Empires 1936 setting gets new life going Savage! And here goes the homemade Character Sheet, based on the Slipstream B&W sheet courtesy of Cheyenne (master of masters) with some additions and changes. (Note: This is the Version 2 of the Sheet, with some tweaking)
Enjoy!
sábado, 4 de junio de 2011
My Take at The Kerberos Club Roster
Next you have the list of some Strange Characters that populate The Kerberos Club in the Middle Victorian Era. The Player Characters are not included. Some are "canon" some other i borrowed from othe Kerberos Campaigns around the web. Others I borrowed from real life :D
- Queen Maeve: Princess of Faerie, forever child-like and with a host of fairy willing to follow his orders, has a vast knowledge on everything related to fairies and an extremely "faeric" temperament.
- Dr. Archibald Monroe: Exceptional Doctor, the Missing Link of Science and also called Doctor Simian. A brilliant scientist who proved the theories of Darwin "devolving" by their genetic heritage to be in the form of a great ape.
- Joseph Smithson, former heavyweight champion, left the noble art circuit when the Strange training that he was bowing made his flesh stone-like. It is one of the club's regular residents.
- Countess of La Lámina: noble extravagant and lovely, large fortune, and many suitors (and perhaps lovers) the Countess Mirabel is a woman ahead of her time, and a deep sense of adventure. She´s secretly the Night Hag, the Avenging Angel and Protectoress of Whitechapel.
- Mr. Leon: "The Desires Merchant " faerie noble of exquisite and strange tastes, claims to have been the foundation of the club at the time of Roman colonization. Can grant you the desires of your heart ... for your misfortune. His extravagant hair and different colored eyes betray her artistic spirit.
- Nicholas Fuller: "The London Fog" a humble chimney sweep who can break his body as toxic mist like the one that covers London. A delightful scoundrel.
- Elizabeth Philbrook: A simple and friendly housekeeper, that in moments of anger or distress is transformed into the terrible Maggie Pale, the "Sister." Elizabeth does not frequent much the club, but his "sister" can often be found smoking and drinking brandy in the Blue Room.
- The Time Traveler: a handsome man of exquisite manners, he had discovered, discover or will discover how to get around the temporary stream. Sometimes appears in the club, and it's always very interesting because although in his conversation does not reveal anything about himself or the future, is a puzzle to know exactly wich moment from his life he come. In the Hembrook´s Game Room there is a permanent bet on his next appearance. Has reserved a room permanently in the facilities of the Club.
- The Turk: "The first Automaton" one of the Masters of London´s Criminal Underworld . His keen artificial mind lives in a permanent chess game of millions of possibilities without the distraction of a human heart. Visit every day the Club to read the press at exactly the same time.
- Reginald Ramsey: of mysterious past and exotic features, is an expert in ancient history of the Club, especially everything related to Egypt. Although he claims to despise what he calls "the plundering of the Land of the Gods" frequently visited the British Museum to be surrounded by ancient Egyptian relics found there.
- Percival "The Monster." Melancholic figure who live in the basement at one of the Club´s special housing. Although his body is scarred, his pale face is beautiful, with a deep look of sadness. Its hulking body is equipped with a huge strength and endurance that helped more than once the Club in their meddling into things, but it will not leave the quarters anymore.
- Sir Luthor Smithson: retired Army Colonel of His Majesty for dishonoring the uniform for not knowing how to properly die, as he apparently can´t die. With different names participated in the wars of the last 250 years. Today belongs to the diplomatic corps at the Foreign Office. When his obligations allow it, he´s often over the Club to play a game of chess, or any new game that has brought from the confines of the Empire with the Turk.
- Lion King: also known as King Zambini, ruler of the Dark Jungles of The Kilimanjaro. With strange mystical and totemic abilities , and all the savoir-faire of royalty, he stays in a in a semi-permanent manner at the Club , with its small retinue of houris-bodyguards and his friend (or maybe lover) Linton Maberly. Besides being part of FeeMasonry, it is still unclear if he´s a zoomorphic black man or an anthropomorphic male lion.
- Professor Parkins, renowned theologian, besides exorcist and Demonologist in his spare time, is the Keeper of the Club´s Dark Library. It is also the creator of the Portal to the Underworld found in the foundations of the club, and is used as an sewer dump. He calls it "his little revenge on Lucifer for chaining him to a wheelchair."
- Lord Ruthven: gentleman of unclear central-european ascent, owns exquisite manners and predatory eyes, he is the definition of the diletantte: he sleeps by day and night wanders from den to den, always partying. Lives at in the Club, as he has not known trade or profit. Seems to have a mesmeric ability, and he has been a member of the club for dozens of years without having aged a day.
- Kennebi Meti : "Guardian of The Northern Territories" Perhaps one of the most amazing views of the Club it´s th ancient Sphinx living in one of the penthouses. With the body of a lion, wings of an eagle and man's face (although considered themselves feminine) Kennebi is a sphinx with more than 3000 years, attracted by the strange events of ourstimes, moved from his warm latitudes, attended by her twin servants Gi and Geb.
- Mary Poppins: "The Magical Nanny of all Children in England" With mysterious powers, his umbrella takes her flying at the mercy of the wind wherever it is needed. Faithful supporter of children and good manners, she´s a kind-hearted but hard discipline young. Keeps a strange relationship with Queen Maeve, and although "her home is in the heart of every British children" the closest thing to a home that she has is in the Club.
- Sir Richard Francis Burton: Orientalist, Military, Adventurer and Lover Exceptional. Member of the Order of Saint George and of the Geographical Society.
- Marianne North: travel-lover with the power to paint pictures that will imbue the watcher into the scene portrayed. Lover of botany, has traveled to Egypt and Syria, and his paintings and drawings of the places visited are extremely popular with club members with scientific and historical inclinations. The Hall of the Arena Club is overseed by a dramatic picture of the pyramids of Giza, which say that Mr Ramsey often looks into for hours.
- Larry, a two-pence thief with the ability to "blink in space" a reactive form of teleportation that´s not under his control, which greatly hinders his criminal career, but makes it extremely dangerous. With rat-like manners and temperament, he´s still getting used to rub elbows with other club members, although he´s often found there: eating, drinking and sometimes sleeping .
Strange Denizens of the Middle Victorian Age´s London!
viernes, 3 de junio de 2011
The Kerberos Club Teasers and "newspapers"
As a mean to get my players into the right mindset, besides having them knowing a bit more about the setting, i use my so-called "teasers", as in promotional posters and material. I´ve been doing this for years since my Tour on Iraq Campaign. Following you can find the ones i´ve made for my current Kerberos Club game. The first one it´s in english, the rest are in spanish, but you can use them as you please.
Wonders of the Victorian Age!
jueves, 2 de junio de 2011
Savage Worldling with Quality: Qualities, Aspects and Convictions
The Wild Talents Setting makes very important the motivation of the characters cause it fuels its Willpower, the actual Mojo wich make their powers work (absolutely right in Godlike Setting). I wanted to add this to my Kerberos Club games, so I brought some rule I had used previously with a bent: the Qualities rule I found in an issue of the valuable Shark Bytes.
Qualities are akin the FATE Aspects... phrases that define some aspect of the character and who plays the role of Advantages and Disadvantages at the same time. When the players make themselves in trouble cause they called his Quality ("I´m the Man with the Silver Star, I won´t let this felon gets his way!") they get a bennie... usually some Qualities are linked to Hindrances to give them flesh. Besides that, they can use a bennie instead for rerolling to add +1d6 (acing) to the roll... akin the Extra Effort Adventure Card when they call for the Qualitie and this is appropiate.
This rule adds some deep to the bennies for hindrances ruling, besides making easy to bring the descripitive statements in game. ("Gutting Nine Headed Dragon Claw Strike!").
In the Kerberos Club game i run, i added the concept of Convictions, essentially the things that motivate the character and that make them Strange and Adventurous. When the player make himself in trouble calling out some of his Conviction he gets a Conviction Bennie wich works as Blue Benies in Deadlands, actually adding 1d6 to the roll. Plus that, every character has a Defining Phrase or Motto wich can call out to make a regular bennie as Conviction ("The Last Warrior of Lemuria", "Master of the Arcane Arts of Shangri-la" or "Warlord of Mars", as some examples)
Qualities are akin the FATE Aspects... phrases that define some aspect of the character and who plays the role of Advantages and Disadvantages at the same time. When the players make themselves in trouble cause they called his Quality ("I´m the Man with the Silver Star, I won´t let this felon gets his way!") they get a bennie... usually some Qualities are linked to Hindrances to give them flesh. Besides that, they can use a bennie instead for rerolling to add +1d6 (acing) to the roll... akin the Extra Effort Adventure Card when they call for the Qualitie and this is appropiate.
This rule adds some deep to the bennies for hindrances ruling, besides making easy to bring the descripitive statements in game. ("Gutting Nine Headed Dragon Claw Strike!").
In the Kerberos Club game i run, i added the concept of Convictions, essentially the things that motivate the character and that make them Strange and Adventurous. When the player make himself in trouble calling out some of his Conviction he gets a Conviction Bennie wich works as Blue Benies in Deadlands, actually adding 1d6 to the roll. Plus that, every character has a Defining Phrase or Motto wich can call out to make a regular bennie as Conviction ("The Last Warrior of Lemuria", "Master of the Arcane Arts of Shangri-la" or "Warlord of Mars", as some examples)
miércoles, 1 de junio de 2011
Last Character Sheet entry: The Kerberos Club Character Sheet
I´m currently running a Savage Worlds of Strange Victorian Adventure Campaign set in the Middle Victorian Era... while i found the Superpowers Companion a bit light to do some real superhero game with Savage Worlds, i think it suits well the needs of a low powered game with a lot of occult and LXG elements.
Besides, Kerberos Club it´s a fine setting, worth to give it a try. Even so as fine as it is, it lacked a proper Character Sheet wich i graciously offer you right here:
Besides, Kerberos Club it´s a fine setting, worth to give it a try. Even so as fine as it is, it lacked a proper Character Sheet wich i graciously offer you right here:
I strongly need to thanks for this one to the Wonderland No More Tenniel Style Sheet (cool setting too) for inspiration and bloody mutilation, as The Kerberos Club ORE Edition Sheet for the same reason.
Character Sheets Rampage! Modern Warfare entry...
Last year i ran Inana´s Kiss Adventure by 12 to Midnight as an stand alone adventure wich lead to a 3-part chronicle bringing the Weird War flavor to Middle East.
After the events in wich an entire Recon Unit disappears in a far village in Iraq, a bold team of US Army Weird Special Forces, the Delta Force, try to recover an ancient artifact called the Mask of Innana, robbed from the National Museum of Bagdad during the first days of Operation Iraqui Freedom, facing the resurgence of the Old Gods (including the Goddes Tiamat, Mother of Monsters, a massive Mojave Rattler in the adventure climax).
This is the Character sheet I designed, namely a Tour of Darkness Sheet with new headline... (i made special CS for every character with the symbols of rank and army branch in the upper right corner, very cool)
After the events in wich an entire Recon Unit disappears in a far village in Iraq, a bold team of US Army Weird Special Forces, the Delta Force, try to recover an ancient artifact called the Mask of Innana, robbed from the National Museum of Bagdad during the first days of Operation Iraqui Freedom, facing the resurgence of the Old Gods (including the Goddes Tiamat, Mother of Monsters, a massive Mojave Rattler in the adventure climax).
This is the Character sheet I designed, namely a Tour of Darkness Sheet with new headline... (i made special CS for every character with the symbols of rank and army branch in the upper right corner, very cool)
Enjoy!
More Character Sheets! Dark And Savage Heresy plus Savage Rogue Trader
Some time ago i did an incursion in WH40K Universe using Savage Worlds. And it actually worked better than using the proper system. I used a lot of info from some sources around the net, but lacked Character Sheets.
So here i offer you two samples of the Emperor´s Finest:
So here i offer you two samples of the Emperor´s Finest:
The Emperor Protects!
First entry: Deadlands Reloaded "Classic" Sheet
There is two things i like to do to "set the mood" in my Savage Worlds Games: pick the background music for every scene in the game and making my own home-made sheets were there is no proper one.
So here you got my own version of the Deadlands Classic Character Sheet I (and my players) use in the Deadlands Reloaded Campaign I ran some time ago. I have to thanks every sheet i stripped out to do this one, and Corel Draw wich allowed me to do it XD.
So here you got my own version of the Deadlands Classic Character Sheet I (and my players) use in the Deadlands Reloaded Campaign I ran some time ago. I have to thanks every sheet i stripped out to do this one, and Corel Draw wich allowed me to do it XD.
Use them under your responsability!
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